Hold the throttle, hit the ramps, and stick the landing.
Moto Hill Jump is a side-scrolling physics ride: hold the throttle to build speed over rolling hills, launch off the crests, and tilt your bike in the air so the wheels - not the helmet - land first.
The hills follow a real sine-wave terrain, so every jump is readable: wide valleys make big air, sharp bumps make quick hops. Distance is your score, but only clean landings keep the run alive.
It is simplified arcade physics - enough to make every jump feel earned, without a learning cliff.
The terrain is endless and slowly steepens; past 1,500 m the valleys get seriously wide.
No - runs are meant to be short and replayable. Your best distance is saved locally.